HOUSE OF WIRE


by Danny Gallagher












Dead Mans Phone (aka: scriptic stories)

Technical Lead

iOS / Android / Netflix
2022
I was part of the original team to release Dead Mans Phone season 1 where I acted as Technical Lead. I managed most of the programming team and the day to day development to release. I also helped a lot of with the project management.

I eventually went on to build the prototypes for the new Scriptic engine to dynamically serve new series.

Last Stop

Programmer

XBox / Windows / PS4 / Switch / PS5 / XBone / XBox X/S
2021
Last stop was a Unity game but I built a suite of tools and editor tools to create a sort of “adventure game platform” within Unity itself. This drove everything from game management, dialogue, scene management, saving/loading, NPC’s and progress all in their own tools within the suite.

I was acting as Tech Lead for roughly 12 months before moving on.
Filed under:
Games, Design, Code, Unity


Happy App Thing

Programmer

Preloaded
iOS / Android
2015
Did 3 months of Development on this for Preloaded. Did most of the optimization before launch.
Filed under:
Games, Code, Mobile, Unity

Chance the Game

Programmer / Designer

Mathematik & Chanel
iOS / Android
2023

Links: playstore ios
A short project I did with Mathematik for Chanel. Mostly I did mini game design and prototyping. Helped out with some system design and architecture too.
Filed under:
Games, Code, Mobile, Unity

Everyday Ghosts

Programming & Design

Mac / Windows
2014

Links: kotaku, itch.io
Everyday ghosts is a short adventure game where you wander around a junkyard and talk to all the ghosts while your friend rummages around for trash. There's mention of loot, and some very glib ghosts with varying bits of self awareness. This one is a real standout, and the art style is fantastic.
Filed under:
HoW, Games, Design, Code, Unity




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