Dead Mans Phone (aka: scriptic stories)
Technical Lead
iOS / Android / Netflix
2022
Technical Lead
iOS / Android / Netflix
2022
I was part of the original team to release Dead Mans Phone season 1 where I acted as Technical Lead. I managed most of the programming team and the day to day development to release. I also helped a lot of with the project management.
I eventually went on to build the prototypes for the new Scriptic engine to dynamically serve new series.
I eventually went on to build the prototypes for the new Scriptic engine to dynamically serve new series.
Last Stop
Programmer
XBox / Windows / PS4 / Switch / PS5 / XBone / XBox X/S
2021
Programmer
XBox / Windows / PS4 / Switch / PS5 / XBone / XBox X/S
2021
Last stop was a Unity game but I built a suite of tools and editor tools to create a sort of “adventure game platform” within Unity itself. This drove everything from game management, dialogue, scene management, saving/loading, NPC’s and progress all in their own tools within the suite.
I was acting as Tech Lead for roughly 12 months before moving on.
I was acting as Tech Lead for roughly 12 months before moving on.
Everyday ghosts is a short adventure game where you wander around a junkyard and talk to all the ghosts while your friend rummages around for trash. There's mention of loot, and some very glib ghosts with varying bits of self awareness. This one is a real standout, and the art style is fantastic.