Snipperclips & Snipperclips Plus
Nintendo Switch
Launch Title
2016/2017
Awards: 2 Bafta Noms, IGN Best Puzzle Game + 3 Noms, Best Switch Game Destructoid Nom, Nintendo Game of the Year Golden Joystick, Game Informer Best Puzzle Game, Dice Sprite Award, + more
Links: nintendo
Nintendo Switch
Launch Title
2016/2017
Awards: 2 Bafta Noms, IGN Best Puzzle Game + 3 Noms, Best Switch Game Destructoid Nom, Nintendo Game of the Year Golden Joystick, Game Informer Best Puzzle Game, Dice Sprite Award, + more
Links: nintendo
Snipperclips is a 4 player Nintendo Switch game. It was one of the Nintendo Switch launch titles. It’s the only second hand Nintendo title to date.
I was the lead developer on Snipperclips. This meant building all of the iterations from scratch, at greenlight, for launch and the expansion.
Alongside this I helped to recruit and manage the team, I taught my fellow programmers unity and I also did much of the project management.
I was the lead developer on Snipperclips. This meant building all of the iterations from scratch, at greenlight, for launch and the expansion.
Alongside this I helped to recruit and manage the team, I taught my fellow programmers unity and I also did much of the project management.
Until Dawn
Programmer
PS4
2015
Best British Game Bafta 2016 + 8 Nominations
Links: wiki, imdb, official
Programmer
PS4
2015
Best British Game Bafta 2016 + 8 Nominations
Links: wiki, imdb, official
Primarily on Until Dawn I made a companion app. This app would interact with your game allowing characters to call and message you.
Afterwards I joined the bug team to fix bugs until shipping.
Until Dawn was built in a properietry engine and written in C++.
Afterwards I joined the bug team to fix bugs until shipping.
Until Dawn was built in a properietry engine and written in C++.
Seasons: Football Manager
iOS / Android
2023
iOS / Android
2023
Seasons: Football Manager is a strategy game for Android that allows you to manage a top-flight football team. You'll have to keep a lot of people happy or end up as just another sacking.
I was Lead Designer on S:FM as well as CTO at Factori Studios. I built all the code in the game and designed most of it.
I was Lead Designer on S:FM as well as CTO at Factori Studios. I built all the code in the game and designed most of it.